A nice clone of walter reids tower defence engine but you should really give him credit man.
A nice clone of walter reids tower defence engine but you should really give him credit man.
I came here expecting an epic stickman platformer... I am dissapoint >_>
Probably the smoothest and best idle made all year. 5/5
Interesting concept, I'm not a big fan of puzzle games but this is pretty nice.
A very nice game my friend, but just a little bit of advice, the game takes too long to get started, not all who play your game will want to sit down listening to five minutes dialogue straight. It is a GAME, take advantage of the medium and let the player discover the storyline/plot through playing the game, not having to read many lines of dialogue.
Anyway GREAT GAME, pm me when the sequel is out please.
The intro is remedied in the second game in that once you start, you only have to read one line of dialogue before jumping straight into it. That way, like you said, the player can discover the story through playing a bit more.
I'll be sure to PM you, it should hopefully be out before the end of the year. Thanks for playing!
Damn good! It just has some kind of cool feel to it.
The only thing that let this game down was that there was no real ending to the story, but apart from that it was epic! 5/5
Man I thought this was going to be a cool tactical RTS, you ruined my hopes >:(
Very awesome! It's given me inspiration to get back to work on my game I'm making :D
So much lag in arena... but arena is just so awesome anyway. 5/5
I play games and I make games.
Age 28, Male
Game dev
Perth, Australia, Earth
Joined on 3/14/10